A new experimental build has been released.
B323 has some new POIs, other additions, changes, and fixes!
It is recommend to start a new savegame with B323 for the best experience. The Fun Pimps don't expect to break existing Experimental savegames with this build.
Please look here to report bugs.
A21 B323 Changelog:
Added
- Dew collector creates activity heat when filling
- Workbench and cement mixer makes activity heat when crafting
- Workstations reset activity heat delay when moving back in time
- House_modern_27 TIER3
- Wilderness_filler_08
- Wilderness_filler_11
- Wilderness_filler_07
- Wilderness_filler_09
- Wilderness_filler_10
- Diner_07 for roadside
- Cave_07 wilderness cave
- House_modern_28 TIER3
- Wilderness_filler_04
- House_construction_05
- Added block triggers being destroyed activates it (if by AI then target nearest player. Explosions do not, as they do their own block changes)
- Trader gate custom locked door audio
- FPS cap so we don't hit extreme rates
Changed
- Ask user for confirmation before opening URLs in the browser
- Armor crafting Tier 3 now uses the military fiber icon since Tiers 1 and 2 use cloth and leather
- Increased vehicle transition time between max speeds
- Increased bicycle, minibike, motorcycle and 4x4 coasting
- Adjusted bicycle, minibike, motorcycle and 4x4 max speeds and torque and turbo now increases torque
- Lowered bicycle, minibike, motorcycle and 4x4 reverse speed and torque
- Disabled bicycle and minibike reverse turbo
- Increased minibike and motorcycle coasting and lowered reverse speeds
- Batteries now scale the crafting resources per tier to prevent exploits
- Updated localization for Machine Gunner perks to correctly call out 7.62mm ammo
- Adjusted mod slot counts on all tools and weapons to allow a standard linear progression between tech tiers
- Updated Journal Tips for Traders and Vending Machines due to recent changes
- Updated localization for Repair Kits
- Updated loadingTipKnownSchematics to reflect recent changes to recipe unlocks
- Updated party game stage documentation in gamestages.xml due to recent changes
- Updated Journal Tips for On Fire due to recent changes
- Localization.txt updated for missed Twitch commands
- Adjusted all tool and weapon entity and block damage values to allow a standard linear progression between quality levels and tech tiers
- Reworked various issues with quest reward probabilities that resulted in poor reward offerings
- Removed "AllowSpawnNearBackpack" from serverconfig.xml as the option not used
Fixed
- Excessive SS reflections on blue selection zblock
- Black block destroy particle effects
- Block trigger issue in downtown_filler_13
- POI : utility_substation_02 final loot room sleeper can be seen spawning in and POI :doors in final loot room triggers twice
- Downtown_filler_13 Beverage Cooler can be accessed from the bathroom behind it
- Downtown_filler_13 floating sleeper Vulture
- Heavy lag for the host when a P2P client starts downloading the world
- Pressing ESC in console closes the currently opened window in addition to the console
- Hotkeys typed in console commands bleed to game
- Downtown_filler_13 sleeper can be seen spawning in
- Excessive Player spawn distance from trader
- UI freeze when generating highways
- Default Difficulty settings are different for SP/P2P and Dedicated servers
- For clients on dedi switches powered by generators may not always function in non power restore quests when they should always have power
- Workstations can be picked up while smelting or crafting items losing all materials involved when doing so
- All left knuckle turns white when modded
- Zombie attack can break after receiving fall damage
- POIs overlapping in Navezgane
- Dumping water buckets no longer allowed inside trader POIs or in a non-allied players land claim area.
- Changing prefab properties in Prefab Editor does not add save indication asterisk
- Arrows stick in water when atttempting to shoot submerged sleepers
- Advanced rotation on garage doors while placing causes errors
- Unable to dump bucket of water if any item is removed from toolbelt
- Triggered sleeper volumes would not respawn zombies on player return
- Prison_02 sleeper pop-in inside lobby bathroom within player's view
- Tier 7 difficulty custom POIs will throw IOOR exceptions when a sleeper volume is triggered
- Zombies would not eat dead snakes