Hey folks,
the actual release might be very soon.
A21 Release Target Date: June 12 2023
CONFIRMED A21 FEATURES
- Places of Interest
- 100+ New places to explore
- additional environmental storytelling in POIs
- 100s of classic POIs updated to current standards
- Many new T5 and T4 POIs
- All POI's have a proper name
- All trader compounds updated and enhanced
- Huge tunnel in Navezgane
- Art
- Cars, Minivans, Police Cars, trucks, tractors, Fire Engines, Semis, Heavy Machinery, Forklifts
- Improved glass shaders
- Light emissive color matching
- Improved reflections
- Many new props for indoor and outdoor
- A large variety of Posters and Pictures on walls
- New forge model showing upgrades as they are slotted in
- New workbench model shows visible indicator that crafting is happening
- New signs for trader compounds
- Lots of flavor art revealing backstories for the traders
- Lots of small pipe variations for decorative purposes
- Additional Advanced World Generation Options
- Biome Percent Sliders (included in Alpha 20.6)
- Option to hide map during advanced generation
- Learn By Reading System
- 23 new skills to govern crafting (photo in gallery below)
- 23 new magazines added to loot
- Perks no longer unlock recipes or govern crafting at all
- The only schematics that still unlock recipes are mod attachments.
- Crafting skill is increased by finding and reading magazines
- Skill increases unlock recipes at certain points as well as increase quality of crafting for items with quality
- Each tech level has a separate range in the skill spectrum so that you have to work up through primitive tech and then iron tech and then steel tech and being able to craft a blue stone axe no long means you automatically can also craft a blue iron axe.
- Some skills have 100 levels but others have less depending on how many unlocks there are for recipes and quality tiers.
- A new skill page showing your progress has been added to the player interface (photo in gallery below)
- Skill magazines can be found, bought, and/or received as quest rewards. The topic of the magazine matches the location you would expect to find it in the world.
- Perks slightly affect the probability of finding like-themed magazines and parts for those recipes. Perk into shotguns and you will notice more shotgun magazines and shotgun parts appearing in the world. It isn't a significant bonus but it does prevent the player from being screwed over.
- When you max out a skill, that slight probability bonus granted by perks for finding the corresponding magazine for that skill drops off. The magazine will still show up randomly in loot but no longer have a boost. The probability boost for finding matching parts will remain.
- Interactive Environmental Hazards https://www.youtube.com/watch?v=G0mgZ9zB9m4
- Flaming broken gas pipes blocking the way. A valve to turn off the gas flow is located elsewhere.
- Doors
- Double Doors
- Partially damaged doors with large holes can be shot/meleed through to damage enemies on the other side
- hundreds of door variations
- Water Simulation
- All new water coding--water is no longer a block but a water voxel
- Water voxels flow into neighboring voxels that are marked to allow it.
- Water can be in the same space as a block
- Water does not flow or fall continuously like a river or a waterfall
- Player movement in water has been enhanced
- Armor -Pushed to A22 with bandits and character models
- Drinking Water Rebalance
- Murky water is the only water found in loot and water sources.
- Empty Glass bottles removed from game to match all the rest of the containers in the game
- Dew collector work station added
- Players can drink murky water directly from water sources with empty hand by pressing "e".
- Drinking murky water causes 5 hp of damage and has a chance to give dysentery
- Pot is now required to boil murky water into boiled water
- Glue crafting taken into consideration
- Spears
- Spear damage increased
- Spear power attack is a thrust instead of a throw
- Throw attack for spears removed
- Chunk Reset Option
- Default is disabled
- Options for days all the way up to 70 days
- Chunk resets to its pregenerated state if no player has entered the chunk after the number of days selected.
- An active LCB or bedroll will prevent a chunk from resetting.
- Trader Changes
- New Trader compounds
- Trader inventories rebalanced with the new crafting progression
- Removal of Secret Stash
- Further specialization of traders and what they carry
- Electricity Changes
- Wires only visible when holding wire cutting tool
- Player HUD changes
- Danger Meter added to show danger level of biomes and POIs
- Crafting Recipe Tracker can be toggled to show on the HUD to help players as they gather materials needed for crafting
- When crafting, the player can select on the hud the quality level they would like to craft as long as it is equal to or less than what they've learned.
- An armor state indicator to warn when your armor durability is low.
- F7 now supports interacting with objects so the entire HUD can be removed for cinematic play.
- Perk Rebalancing
- Sexual T-Rex removed. Stamina improvement now incorporated into the separate perks for each relevant weapon
- Each attribute will get its own version of Flurry of Blows as an additional perk for the melee weapons within that attribute
- Grease Monkey now increases the amount of health that repair kits restore to vehicles. (One repair kit no longer restores a vehicle back to max health)
- The cooking perk speeds up cooking times
- Vehicle Changes
- Repair kits restore a fixed amount of health and each level of Grease Monkey adds 10% of the vehicle's total health to the amount restored.
- Increased vehicle damage to blocks, terrain, and entities by various amounts.
- Increased vehicle damage received from collisions by various amounts
- Improved vehicle block collision calculations
- Greatly increased damage given and received to and from block collision.
- Increased bicycle, gyro, and 4x4 health
- Vehicle spark effects on bigger self damage hits
- Vehicle blood splatter effects on high damage collisions with entities
- Entity Activity Throttling System
- Zombie pathing updates less frequently (server-side) based on distance from player
- Jiggle components disabled (client-side) based on distance from player
- Each player can always have some fully simulated zombies
- Helps with large numbers of zombies from Blood Moon & sleeper volumes
- New Terrain Tool
- Sphere-shaped brush with adjustable size
- Grows terrain in all directions instead of just upwards
- Can fill space with any block (including non-terrain)
- Undo function
- Graphics Improvements
- Shadows re-enabled on grass, based on quality settings
- Quests
- New quest type: Infested Clear
- Infested quests increase the Tier level of the quest by one level and greatly increase the number of zombies.
- T5 infestation quests are therefore considered T6.
ROADMAP TO GOLD AND BEYOND
- Bandits
- Armor
- Weather
- Factions & Story
- Steam Workshop Support
Source: 7dtd Forums