7 Days to Die A20 B231 Experimental released

Changelog A20 B219-B231:

Added 

  • City_center_01 tier 4 "Olgiddy & Brother" ad agency POI. 
  • Held candle light visibility 
  • VoteRequirements for buff and progression. 
  • Random pitch support to sounds played at a position (like impacts) or in head 
  • LighLODHeld flickerRadius which does algorithmic motion (added to candle) 

Changed 

  • Removed infinite blocks/paint from cheat mode 
  • Added missing random loot counts to some raw food crafting ingredients 
  • Iron Bars now upgrade to concrete 
  • Increased player's held light visibility when world darker 
  • Lowered the max texture quality VRAM requirement to 3 GB 
  • Living off the Land level 2 now has a 50% chance to harvest 1 additional crop 
  • Updated the verbiage referencing the land claim block in the game mode tool tip 
  • Slightly lowered the stamina use of the pipe baton 
  • Improved wording on LandClaimExpiryTime and BedrollExpiryTime comments in serverconfig.xml 
  • Increased sound clip randomness and don't repeat the same clip 
  • In A19 items got increased scrapping speed when scrapping to iron. Updated all other scrap actions to the same speed. 
  • Rare or progression relevant items can not be scrapped or smelted. This includes crafted workstations, vehicles and their assembled parts, workstation tools like an anvil or beaker and sewing kits. 
  • Reduced the magazine size of the pipe machine gun 
  • Lowered the Max Durability of all ranged pipe weapons 
  • Most pole and smaller sized shape HP values reduced by 75% 
  • Most plate and similar sized shape HP values reduced by 50% 
  • Added missing light opacity property to "most" block shapes that have holes or do not fill more than 50% of the voxel space to allow indoor or underground farming 
  • Commercial_strip_02 tier 2 questable.
  • .44 magnum rounds are now found earlier in loot progression 
  • Reworked the loot found in caskets and coffins 
  • Updated LiteNetLib to 0.9.5.2, includes some disconnection fixes 
  • House_modern_05 updated 
  • Additional changes to store_autoparts_01

Fixed 

  • Teleporting from the boss horde fails the event. 
  • Running from the boss hordes no longer rewards you a crate. 
  • Boss hordes should stay focused on the target player. 
  • Boss hordes could fail if someone leaves the party. 
  • If any of the boss horde despawns, despawn the rest. 
  • Incorrect wording in twitch settings for custom events. 
  • User created map waypoints do not display text 
  • Some new blocks like shutters have a stack count of 1 
  • Issue with UV's on scaffolding_plank_supported_center 
  • Brawling perks and books can be in effect while driving a vehicle since the player is technically using hands during that 
  • Advanced Generation RWG GC Memory Allocation Crash 
  • Player placed light sources did not increase visibility of player except on dedi 
  • Rain can be seen inside POIs 
  • Radiated and feral Mutant zombies don't have spit attack 
  • Zombie dogs missing flame effect 
  • #reverse now flips the velocity of the vehicle as well. 
  • Traders protection buffer area overlapping into POIs outside of the tile
  • Fixed remnant_oldwest_07 z fighting 
  • Drone mods of the same type stack. Cargo mods are allowed to stack. 
  • In current RWG Oldwest towns can spawn in water 
  • NRE when generating 2 worlds without closing the client 
  • Party member with shared quest for same restore power location causes current restore power quest to break. 
  • Issues in current RWG including Generated World name 
  • Removed recognizable credit card logos from ATM 
  • Custom POIs added via the "Mods" folder are not spawning in Random Gen 
  • Docks_03 in navezgane is almost full of water now.
  • Pregens Trader space adjustments and oldwest_corner fix 
  • KeyNotFoundException in advanced gen on 2nd consecutive generation 
  • Town tiles can overlap one another, including/cutting in half POI's 
  • Missing red tint on cntBuriedLootStashChestInsecure 
  • Wrong icon for wedgeNarrowTipLeftTrim2SidedRail 
  • 3rd person arrows are pink 
  • Vehicle headlight and personal flashlights had different actions, making it impossible to assign the same keyboard button when reassigning 
  • TerminalWindowEnabled setting not respected when starting a dedi server 
  • No flame on candle when equipped 
  • Zombie AI gets stuck attacking 1/2 block pillar 
  • EntityLootContainer "unloadEntity !dict" can cause NRE 
  • Flipped normal on cube_half_bottom_pole_1m_top collider allowed entities to fall into it 
  • Improved PathAbstractions performance during game sessions 
  • Timed charges arming audio 
  • Burning buff now plays burning sounds. 
  • Burning Shaft mod causes pink & different lighting effects 
  • Spears missing material when in midflight 
  • Multiple restore power quests at the same location cause a corrupted quest
  • Businessman zombie head flopping around during ragdoll

Source: Changelog A20 B231